Difference between revisions of "Challenges"
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[[Image:Dbomber.png|left|thumb|200px|Dive Bomber screen]] | [[Image:Dbomber.png|left|thumb|200px|Dive Bomber screen]] | ||
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* Here is the [[File:Dbomber.tfi|program file]] of Dive Bomber as TIFILES file. | |||
* Here is the [[File:Dbomber.txt|BASIC listing]] of Dive Bomber. | |||
== Game Ports == | == Game Ports == |
Revision as of 17:29, 31 July 2015
From time to time, on different forums, people come up with pretty interesting ideas for programming, which typically get lost over time. Here, we shall collect those ideas and invite everyone to contribute and maybe to come up with an impressive realization!
Game enhancements
Dive Bomber
Originally a TI BASIC program, it was first slightly enhanced to run in Extended Basic using DISPLAY AT commands. A next enhancement step should be the application of sprites.
Challenge: Implement Dive Bomber in Extended Basic, making use of sprites and utilizing the higher execution speed.
- Here is the File:Dbomber.tfi of Dive Bomber as TIFILES file.
- Here is the File:Dbomber.txt of Dive Bomber.
Game Ports
Game ports are re-implementations of games on other popular platforms, in particular the C64. For most of the time since the release of the TI-99/4A, users and programmers adopted the view that the TI is not well suited for gaming. On the other hand, recent developments show that much of the potential of the TI has never been exploited. On the bottomline, it was not due to the inferior hardware but due to a lack of smart programmers.